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Showing posts from June 30, 2023

Spotify Planning to Test Full-Length Music Videos in App

Spotify Technology is considering adding full-length music videos to its app, which could help the streaming service better compete with Alphabet 's YouTube and ByteDance 's TikTok. The service has already begun talking to partners about the product, according to people familiar with the plan who asked not to be identified because they weren't authorized to speak about it publicly.  Spotify declined to comment.  The feature would add to Spotify's growing efforts to establish video — which in the streaming media era has tended to be more lucrative than audio — as a core part of its app. Spotify already allows musicians to upload “canvases,” or looping GIFs under 10 seconds long, that populate the screen while music plays. Earlier this year, it debuted a feature called “clips,” which are videos shorter than 30 seconds designed to give artists a storytelling tool to communicate about their music, similar to how they might use TikTok . The company also launched a new,

Meta Google Advised in Vietnam to Use AI to Detect Toxic Content on Social Media: Report

Vietnam has told cross-border social platforms to use artificial intelligence (AI) models that can detect and remove "toxic" content automatically, the latest requirement in its stringent regime for social media firms, state media reported on Friday. Vietnam has repeatedly asked companies like Meta 's Facebook , Google 's YouTube and TikTok to coordinate with authorities to stamp out content deemed "toxic", such as offensive, false and anti-state content. "This is the first time Vietnam has announced such an order," state-run broadcaster Vietnam Television (VTV) reported from the information ministry's mid-year review event, which was opened to selected newspaper. The report did not give details on when and how cross-border platforms had to abide by the new requirement. During the first half of this year, in accordance with government requests, Facebook removed 2,549 posts, the ministry said in a statement. YouTube removed 6,101 videos

Apple's Market Capitalisation Reaches $3 Trillion as Company Explores VR Sector

Apple 's market capitalization on Friday breached the $3 trillion (nearly Rs. 2,46,09,660 crore) mark for the first time since January last year, as investors bet on the iPhone maker's ability to grow its revenue even as it explores new markets such as virtual reality. Shares of Apple, which is also the world's most valuable- listed company, were up 1.3 percent at $191.99 (nearly Rs. 15,750) in morning trading. Apple's market value briefly peaked above $3 trillion in intra-day trading on January 3, 2022, before closing the session just below that mark. The latest gains in Apple shares come as technology stocks rebound on bets that the Federal Reserve may be slowing its pace of interest rate hikes as well as on the buzz around artificial intelligence. Apple's better-than-expected iPhone sales during its second quarter and the introduction of new products, including an augmented-reality headset called the Vision Pro in June, highlight the tech giant's resilie

Indus Gets Accessibility Features With Support From Googles AI-Powered Project Gameface

Pune-based developer SuperGaming has partnered with Google to add some accessibility features to its upcoming Indo-futuristic battle royale game, Indus . We've yet to see direct gameplay from the PC version, but the studio has confirmed that it has added custom support for Project Gameface , enabling further inclusivity that lets players control in-game actions using head movements and various facial expressions. The feature is largely aimed towards gamers suffering from cognitive or motor challenges and can be set up via a simple face scan through the Gameface app. SuperGaming recently showcased this technology at the Google I/O event in Bengaluru, letting attendees try it first-hand. Project Gameface is an open-source hands-free technology that uses a standard webcam to scan and read your face, so you can map facial gestures to actions on a mouse and keyboard. Gesture sizes can also be adjusted so the software doesn't mistake any involuntary reflexes as an in-game action.

Why India Risks Falling Behind in the AI Race

India's tech industry is being less than bold in embracing artificial intelligence . It's hoping to create solutions for corporate clients by building on top of somebody else's investment in foundational technologies, hardly a strategy for pathbreaking success.  ChatGPT's high-voltage debut last year has galvanized China. Baidu's Ernie, which claims to have outperformed Microsoft- backed OpenAI's model on some measures, has pulled Ant Group and JD.com into the bot-building race. Tech czars like Wang Xiaochuan, the founder of the search engine Sogou, have also joined the quest, drawing talent to the industry. On money flow, the US is still beating China six to one, but the number of venture deals in the Asian country's AI industry is already outpacing consumer tech, according to Preqin data. India's startup landscape, meanwhile, is caught in a time warp, with embarrassed investors marking down their stakes in Byju's , an online education company